<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Script" referent="RBX2">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">FailSafe</string>
				<ProtectedString name="Source">while true do 
wait(160)
ppl=workspace:GetChildren()
for i=1, #ppl do
if ppl[i].Name == &quot;Handle&quot; then
ppl[i]:remove()
end
end
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>57</X>
					<Y>1.80000007</Y>
					<Z>61</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">PlayerEnterGUI</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Script" referent="RBX5">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">A Player Has Entered (Next Generation)</string>
					<ProtectedString name="Source">--//This script is created by Alexnewtron. The following below will insert the real script :)\\--
guiid=49834176;
local root = game:GetService(&quot;InsertService&quot;):LoadAsset(guiid)
root.Parent = workspace

r = root:GetChildren()
for i=1, #r do
r[i].Parent = workspace
if r[i].className == &quot;Script&quot; then
r[i].Disabled = false
end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX6">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>61</X>
					<Y>1.80000007</Y>
					<Z>35</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX7">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>70</X>
					<Y>1.80000007</Y>
					<Z>71</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX8">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>74</X>
					<Y>1.80000007</Y>
					<Z>45</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX9">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>75</X>
					<Y>1.80000007</Y>
					<Z>91</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX10">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>62</X>
					<Y>1.80000007</Y>
					<Z>81</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX11">
			<Properties>
				<bool name="Disabled">true</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound Reference</string>
				<ProtectedString name="Source">--Version 3.5


--List Being compiled by Ferretguy


--Guns/Cannons/Weapons/Ect--
Reload1 : http://www.roblox.com/asset/?version=1&amp;id=2691591
Reload2: http://www.roblox.com/asset/?id=2697432
Reload3: http://www.roblox.com/asset/?id=13510737
Pop/Flintlock Gunshot: http://www.roblox.com/asset/?id=13510352
New Explode3/Cannon Blast: http://www.roblox.com/asset/?id=2101148
Machine Gun: http://www.roblox.com/asset/?id=1753007
Rokkit Launch: rbxasset://sounds/Launching rocket.wav
Rokkit Launch2: rbxasset://sounds\Shoulder fired rocket.wav



--Impact--
GlassBreak: rbxasset://sounds\\Glassbreak.wav
Thump: http://www.roblox.com/Asset/?ID=11949128
Thump2: http://www.roblox.com/asset/?id=10548108
Bang/Thump3/Crash: http://www.roblox.com/asset/?id=10730819
Thump4/Clunk: http://www.roblox.com/asset/?id=12814239
Thumps: http://www.roblox.com/asset/?id=12813086
Clang: http://www.roblox.com/asset/?id=11113679
Wood Clank: http://www.roblox.com/asset/?id=10548112
Boing: rbxasset://sounds\\short spring sound.wav
Squish: http://www.roblox.com/asset/?id=1390349 
Ding: http://www.roblox.com/asset/?id=13114759
Arrow Boing: http://www.roblox.com/asset/?id=16211030
Hit: http://www.roblox.com/asset/?id=11945266
Coil Boinghttp://www.roblox.com/asset/?id=16619553
Bloop: http://www.roblox.com/asset/?id=16950449
Splut: http://www.roblox.com/asset/?id=18424769
Ding: http://www.roblox.com/asset/?id=19344667

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Other--
Slateskin: http://www.roblox.com/asset/?id=11450310
Ta-Dah!: rbxasset://sounds\\Victory.wav
Open Parchute: http://www.roblox.com/asset/?id=3931318
Squish: http://www.roblox.com/asset/?id=1390349 
Ringing Phone: http://www.roblox.com/asset/?id=4762065
Ghost: rbxasset://sounds\HalloweenGhost.wav
Blow Dryer: http://www.roblox.com/asset/?id=11717967
Click : http://www.roblox.com/asset/?id=14863866
Caltrops: http://www.roblox.com/asset/?id=15174250
Crossbow/Bow Launch: http://www.roblox.com/asset/?id=16211041
MoneyBag1: http://www.roblox.com/asset/?id=16720281
MoneyBag2: http://www.roblox.com/asset/?id=16720502
MoneyBag3: http://www.roblox.com/asset/?id=16720508
Time Slowdown: http://www.roblox.com/asset/?id=16950418
Midas1: http://www.roblox.com/asset/?id=17385513
Midas2: http://www.roblox.com/asset/?id=17385522
Midas3: http://www.roblox.com/asset/?id=17385529
Poof: http://www.roblox.com/asset/?id=16433289
Swing/Toss: http://www.roblox.com/asset/?id=18426149
Flying Boomerang: http://www.roblox.com/asset/?id=18478970
Paint Splash: http://www.roblox.com/asset/?id=18473826
Snowglobe music: http://www.roblox.com/asset/?id=19094700
Snowglobe music 2: http://www.roblox.com/asset/?id=19286245
Snowball hit 1: http://www.roblox.com/asset/?id=19326853
Snowball hit 2: http://www.roblox.com/asset/?id=19326880
Snowball hit 3: http://www.roblox.com/asset/?id=19326891
Light Short out: http://www.roblox.com/asset/?id=19344409
Light Candle: http://www.roblox.com/asset/?id=19095020
Sparkler2: http://www.roblox.com/asset/?id=12555594
Noise maker: http://www.roblox.com/asset/?id=20055651
(I cant tell what this one is): http://www.roblox.com/asset/?id=15372684
Cowbell: http://www.roblox.com/asset/?id=20005706

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Sci Fi--
Zap1: http://www.roblox.com/asset/?id=10756118
Zap2: http://www.roblox.com/asset/?id=10756104
Space Boom: http://www.roblox.com/asset/?id=11984254
Calibrate: http://www.roblox.com/asset/?id=11956590
Subspace Explosion: http://www.roblox.com/asset/?id=11984351
Rocket(Space)/Heavy Explosion: http://www.roblox.com/asset/?id=2101159
Laser: http://www.roblox.com/asset/?id=1616554
Laser2: http://www.roblox.com/asset/?id=1369158
Laser Hit: http://www.roblox.com/asset/?id=11945266
Laser Bewm: http://www.roblox.com/asset/?id=13775494
Zap Boom: http://www.roblox.com/asset/?id=1994345
Bzzt 1: http://www.roblox.com/asset/?id=11998777
Bzzt 2: http://www.roblox.com/asset/?id=11998796
Beewem: http://www.roblox.com/asset/?id=11998770
Rifle Beeewwp: http://www.roblox.com/asset/?id=13775466
Beep: http://www.roblox.com/asset/?id=15666462
Sword Bzzt: http://www.roblox.com/asset/?id=11998777
Sword Bzzt2: http://www.roblox.com/asset/?id=11998796
Sword Pew: http://www.roblox.com/asset/?id=11998770
Muffled Pew: http://www.roblox.com/asset/?id=13775466

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Explosions/Explosives/Fire/Fireworks/Flames--
Space Boom: http://www.roblox.com/asset/?id=11984254
Fuse: http://www.roblox.com/asset/?id=11565378
New Explode1: http://www.roblox.com/asset/?id=2233908
New Explode2: http://www.roblox.com/asset/?id=2248511
New Explode3/Cannon Blast: http://www.roblox.com/asset/?id=2101148
New Explode4: http://www.roblox.com/asset/?id=2101157
Rocket(Space)/Heavy Explosion: http://www.roblox.com/asset/?id=2101159
Zap Boom: http://www.roblox.com/asset/?id=1994345
Sparkler Light: http://www.roblox.com/asset/?id=12555589
Sparkler Spark: http://www.roblox.com/asset/?id=12555594
BOooofff: http://www.roblox.com/asset/?id=16976189

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Generic Roblox--
Player Death: rbxasset://sounds/uuhhh.wav
Splat: rbxasset://sounds/splat.wav
Jump Swoosh: rbxasset://sounds/swoosh.wav
Player Get Up: rbxasset://sounds/hit.wav
Player Jump: rbxasset://sounds/button.wav
Boing: rbxasset://sounds\\short spring sound.wav
Walking: rbxasset://sounds/bfsl-minifigfoots1.mp3
Trowel Build: rbxasset://sounds\\bass.wav
Default Explosion: rbxasset://sounds\collide.wav
Paintball Shot: rbxasset://sounds\\paintball.wav
RocketShot: rbxasset://sounds\\Rocket shot.wav
Slingshot: rbxasset://sounds\\Rubber band sling shot.wav
Swoosh: rbxasset://sounds\Rocket whoosh 01.wav
Sword Lunge: rbxasset://sounds\swordlunge.wav
Sword Slash: rbxasset://sounds\swordslash.wav
Unsheath: rbxasset://sounds\unsheath.wav
Tick: rbxasset://sounds\\clickfast.wav

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Actions--
Sip drink: http://www.roblox.com/asset/?id=21391849
Drinking: http://www.roblox.com/asset/?id=10722059
Open Pop: http://www.roblox.com/asset/?id=10721950
Bite Sandwich: http://www.roblox.com/asset/?id=12517136
Crunch: http://www.roblox.com/asset/?id=15047813
Apply Bandage: http://www.roblox.com/asset/?id=15372684
Crunch on Candycane: http://www.roblox.com/asset/?id=19250604
Suck on Candy cane: http://www.roblox.com/asset/?id=19284093
Pour Liquid: http://www.roblox.com/asset/?id=21391806

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Nature--
Icy Wind: http://www.roblox.com/asset/?id=19364276
Thunder: rbxasset://sounds\HalloweenThunder.wav
Rain: http://www.roblox.com/asset/?id=11387922
Quaking Duck: http://www.roblox.com/asset/?id=2036448
Thunder Zap: http://www.roblox.com/asset/?id=2974000
Zap Boom: http://www.roblox.com/asset/?id=1994345
Ghost: rbxasset://sounds\HalloweenGhost.wav
Bat Flapping: http://www.roblox.com/asset/?id=16425587
Haunted Sound: http://www.roblox.com/asset/?id=16947656
Wind Sound: http://www.roblox.com/asset/?id=18435238

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Magic--
Charge Electric: http://www.roblox.com/asset/?id=27112125
Charge: http://www.roblox.com/asset/?id=2101137
Heal: http://www.roblox.com/asset/?id=2101144
Magical Noise: http://www.roblox.com/asset/?id=18472672
Magical noise 2: http://www.roblox.com/asset/?id=19321040


--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--Meele Weapons --
Throw Knife: http://www.roblox.com/asset/?id=1369159
Sword Lunge: rbxasset://sounds\swordlunge.wav
Sword Slash: rbxasset://sounds\swordslash.wav
Unsheath: rbxasset://sounds\unsheath.wav
Harbinger Of Fimbulwinter: http://www.roblox.com/asset/?id=15933756
Sceptre Bop: http://www.roblox.com/asset/?id=18471816

--Instrumental--
Cheering: http://www.roblox.com/asset/?id=21343225
Tamborine: http://www.roblox.com/asset/?id=21341252
Maraca: http://www.roblox.com/asset/?id=21338895
Jingle Bells: http://www.roblox.com/asset/?id=19358641
Spooky III Chord: http://www.roblox.com/asset/?id=13061810
Spooky IV Chord: http://www.roblox.com/asset/?id=13061809
Sppoky I Chord: http://www.roblox.com/asset/?id=13061802
Jungle Chords: http://www.roblox.com/asset/?id=12892216
Electric V Chord:http://www.roblox.com/asset/?id=1089407
Electric III Chord: http://www.roblox.com/asset/?id=1089404
Electric IVII Chord: http://www.roblox.com/asset/?id=1089405
Electric VVII Chord: http://www.roblox.com/asset/?id=1089410
Electric IV Chord: http://www.roblox.com/asset/?id=1089406
Electric I Chord: http://www.roblox.com/asset/?id=1089403
Banjo VVII Chord: http://www.roblox.com/asset/?id=12857654
Banjo III Chord: http://www.roblox.com/asset/?id=12857664
Banjo IVII Chord: http://www.roblox.com/asset/?id=12857660
Banjo IV Chord: http://www.roblox.com/asset/?id=12857637
Banjo V Chord: http://www.roblox.com/asset/?id=12857804
Banjo I Chord: http://www.roblox.com/asset/?id=12857629
Ra&apos;k III Chord: http://www.roblox.com/asset/?id=13022160
Ra&apos;k IVII Chord: http://www.roblox.com/asset/?id=13022150
Ra&apos;k I Chord: http://www.roblox.com/asset/?id=13022149





--Music----- Note: Some of these may not work. PM me if they don&apos;t. Also PM me if you know the actual names to some of these.
Original Chrono Trigger Theme: http://www.roblox.com/asset/?id=1280463
Rickroll: http://www.roblox.com/asset/?id=2027611
Mario Game: http://www.roblox.com/asset/?id=1280470
Carmell Dansen: http://www.roblox.com/asset/?id=2303479
Japanese Chior: http://www.roblox.com/asset/?id=1372258
One Winged Angel: http://www.roblox.com/asset/?id=1372260
M.U.L.E. : http://www.roblox.com/asset/?id=1077604
FFVII Battle AC: http://www.roblox.com/asset/?id=1280473
Cursed Abbey: http://www.roblox.com/asset/?id=1372257
Fire Emblem: http://www.roblox.com/asset/?id=1372259
Final Destination: http://www.roblox.com/asset/?id=1280414
Pokemon Theme: http://www.roblox.com/asset/?id=1372261
SSM End: http://www.roblox.com/asset/?id=1372262
Winds of (Something): http://www.roblox.com/asset/?id=1015394
Halo Theme: http://www.roblox.com/asset/?id=1034065
Medevil style music: http://www.roblox.com/asset/?id=5982975
Woman King: http://www.roblox.com/asset/?id=5986151
Awakenking: http://www.roblox.com/asset/?id=27697277
Better off: http://www.roblox.com/asset/?id=27697392
DOTR: http://www.roblox.com/asset/?id=11420922
Entertainer: http://www.roblox.com/asset/?id=27697267
Flight Bumblebee: http://www.roblox.com/asset/?id=27697719
Foggy Montain: http://www.roblox.com/asset/?id=27697298
Gothic: http://www.roblox.com/asset/?id=27697743
Hip Hop: http://www.roblox.com/asset/?id=27697735
Music 4 a Film: http://www.roblox.com/asset/?id=27697713
Nezzera: http://www.roblox.com/asset/?id=8610025
Resist: http://www.roblox.com/asset/?id=27697234
Schala: http://www.roblox.com/asset/?id=5985787
TOPW: http://www.roblox.com/asset/?id=11420933 --This one is pretty epic :S
Toccata Fugue: http://www.roblox.com/asset/?id=11231513
Tunnel: http://www.roblox.com/asset/?id=9650822

--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S

--VOICES--
Waffleicous: http://www.roblox.com/asset/?id=21054740
Mmmm Waffels: http://www.roblox.com/asset/?id=20946150
PewPew: http://www.roblox.com/asset/?id=11944350
Goble goble goble: http://www.roblox.com/asset/?id=18465510
123: http://www.roblox.com/asset/?id=4701487
Ahhhh, Fresh Meat!: http://www.roblox.com/asset/?id=2767085
Choir: http://www.roblox.com/asset/?id=1372258
Falcon, PUNCH!: http://www.roblox.com/asset/?id=1387390
THIS IS SENSATIONAL!: http://www.roblox.com/asset/?id=4700455
Funny Speech: http://www.roblox.com/asset/?ID=10434077
BattleCry (Low Volume): http://www.roblox.com/asset/?id=12722518
Wohoo!: rbxasset://sounds/wooho.wav
Mmmmm(Taco): http://www.roblox.com/asset/?id=15174422
Nom Nom Nom: http://www.roblox.com/asset/?id=12544690
Bloxpin 1: http://www.roblox.com/asset/?id=12844799
Bloxpin 2: http://www.roblox.com/asset/?id=12844794
Bloxpin 3: http://www.roblox.com/asset/?id=12803520
Bloxpin 4: http://www.roblox.com/asset/?id=12803507
Bloxpin 5: http://www.roblox.com/asset/?id=12803498
Helen = http://www.roblox.com/asset/?id=15174446
Helen2 = http://www.roblox.com/asset/?id=15174538
Helen3 = http://www.roblox.com/asset/?id=15174471
Helen4 = http://www.roblox.com/asset/?id=15174524
Helen5 = http://www.roblox.com/asset/?id=15174587
Lolturtle = http://www.roblox.com/asset/?id=15729218
Lolturtle2 = http://www.roblox.com/asset/?id=15729227
Lolturtle3 = http://www.roblox.com/asset/?id=15729240
Lolturtle4= http://www.roblox.com/asset/?id=15729247
Lolturtle5 = http://www.roblox.com/asset/?id=15729251
--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S
Mummy1 = &quot;http://www.roblox.com/asset/?id=16921115&quot;
Mummy2 = &quot;http://www.roblox.com/asset/?id=16921154&quot;
Mummy3 = &quot;http://www.roblox.com/asset/?id=16921173&quot;
Mummy4 = &quot;http://www.roblox.com/asset/?id=16921198&quot;
Yummy!: http://www.roblox.com/asset/?id=16213987
Ima Firing mah lazer: http://www.roblox.com/asset/?id=16433315
Evil Laugh: http://www.roblox.com/asset/?id=13378571
I has a Bucket: http://www.roblox.com/asset/?id=25078999
Stealing my Bucket!: http://www.roblox.com/asset/?id=25081122
Frosty1: http://www.roblox.com/asset/?id=18970450
Frosty2: http://www.roblox.com/asset/?id=18970427
Frosty3: http://www.roblox.com/asset/?id=18970405
Frosty4: http://www.roblox.com/asset/?id=18970347
NativeBear1: http://www.roblox.com/asset/?id=18444022
NativeBear2: http://www.roblox.com/asset/?id=18444034
NativeBear3: http://www.roblox.com/asset/?id=18444057
NativeBear4: http://www.roblox.com/asset/?id=18444073
PilgrimBear1: http://www.roblox.com/asset/?id=18443624
PilgrimBear2: http://www.roblox.com/asset/?id=18443664
PilgrimBear3: http://www.roblox.com/asset/?id=18443681
PilgrimBear4: http://www.roblox.com/asset/?id=18443702

--Inform me of any broken links please. Thanks. -Ferretguy

--Team Fortress 2 Sounds--

Wrench Hitting Metal: http://roblox.com/asset/?id=10209908 
Wrench Hitting Metal 2: http://roblox.com/asset/?id=10209905
Medic Pill Gun Reload: http://roblox.com/asset/?id=10209902 
Medic Pill Gun Fire: http://roblox.com/asset/?id=10209897
Demonman Sticky Grenade Reload: http://roblox.com/asset/?id=10209894 
Demon Man Fire: http://roblox.com/asset/?id=10209888 
Detonation Beep: http://roblox.com/asset/?id=10209886 
Sniper Lever Reload: http://roblox.com/asset/?id=10209881
Sniper Fire: http://roblox.com/asset/?id=10209875 
SMG Reload: http://roblox.com/asset/?id=10209869 
SMG Fire: http://roblox.com/asset/?id=10209859 
Throw Jarate: http://roblox.com/asset/?id=10209850  --I think thats what it is...
Shotgun Reload: http://roblox.com/asset/?id=10209845 
Shotgun Fire: http://roblox.com/asset/?id=10209842 
Clicking Soung: http://roblox.com/asset/?id=10209834 --Again im lost to what this is
Scatter gun blast: http://roblox.com/asset/?id=10209828
Soldier Rocket launch: http://roblox.com/asset/?id=10209821 
Rocket Reload: http://roblox.com/asset/?id=10209813
Clicking noise: http://roblox.com/asset/?id=10209810  --Again, Idk. :P. Possibly spy reload?
Spy gun fire: http://roblox.com/asset/?id=10209803
Reloading: http://roblox.com/asset/?id=10209801 --Im really striking out with this :P
Gun fire: http://roblox.com/asset/?id=10209798  --Another fail
Minigun start spin: http://roblox.com/asset/?id=10209788 
Minigun stop spin: http://roblox.com/asset/?id=10209786
Minigun keep spin: http://roblox.com/asset/?id=10209780
Minigun shooting: http://roblox.com/asset/?id=10209776 
Minigun Clicking: http://roblox.com/asset/?id=10209771 
Cant: http://roblox.com/asset/?id=10209668 
Medigun Start: http://roblox.com/asset/?id=10209658
Ubercharge ready: http://roblox.com/asset/?id=10209653 
Swing: http://roblox.com/asset/?id=10209645 
Swing 2: http://roblox.com/asset/?id=10209640 
Reload: http://roblox.com/asset/?id=10209636  --Stuck again
Demoman Fire: http://roblox.com/asset/?id=10209633 
Pyro Flaming: http://roblox.com/asset/?id=10209624   
Pyroflaming 2: http://roblox.com/asset/?id=10209616
Pyro Stop Flame: http://roblox.com/asset/?id=10209605
Pyro Compression Blast: http://roblox.com/asset/?id=10209600
Meele Hit: http://roblox.com/asset/?id=10209596
Meele Hit 2: http://roblox.com/asset/?id=10209590
Meele Hit 3: http://roblox.com/asset/?id=10209588
Meele Hit 4: http://roblox.com/asset/?id=10209583 
Electronic Boom: http://roblox.com/asset/?id=10209481
I dont know: http://roblox.com/asset/?id=10209475  --Clueless D:
Rolling bottle: http://roblox.com/asset/?id=10209467 
Recieved Supplies: http://roblox.com/asset/?id=10209450 
Teleport: http://roblox.com/asset/?id=10209303
Teleport 2: http://roblox.com/asset/?id=10209296
Teleport 3: http://roblox.com/asset/?id=10209280
Building boom: http://roblox.com/asset/?id=10209268 
Sentry Activate: http://roblox.com/asset/?id=10209260
Snetry Fire: http://roblox.com/asset/?id=10209257 
Fire Sentry Rockets: http://roblox.com/asset/?id=10209248
Sentry Setup: http://roblox.com/asset/?id=10209240
Sentry Explode: http://roblox.com/asset/?id=10209236
Empty: http://roblox.com/asset/?id=10209225
Building a building: http://roblox.com/asset/?id=10209215
Building boom 2: http://roblox.com/asset/?id=10209212 
You FAILED!: http://roblox.com/asset/?id=10209146 
BEGIN!: http://roblox.com/asset/?id=10209104
VICTORY!: http://roblox.com/asset/?id=10209137
Prepare to capture the enemies intel!: http://roblox.com/asset/?id=10209136        
Prepare to attack the eneimes control points!: http://roblox.com/asset/?id=10209129   
  
--LIST BEING COMPILED BY FERRETGUY! STOP STEALLIN MAH CREDIT! :S
--Got a sound that needs to be put on here? PM Ferretguy with the link, and I&apos;ll add it. Http&apos;s only please.</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX12">
			<Properties>
				<bool name="Disabled">true</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">--[[/*
   Tension: 1 is high, 0 normal, -1 is low
   Bias: 0 is even,
         positive is towards first segment,
         negative towards the other
*/
double HermiteInterpolate(
   double y0,double y1,
   double y2,double y3,
   double mu,
   double tension,
   double bias)
{
   double m0,m1,mu2,mu3;
   double a0,a1,a2,a3;

&#9;mu2 = mu * mu;
&#9;mu3 = mu2 * mu;
   m0  = (y1-y0)*(1+bias)*(1-tension)/2;
   m0 += (y2-y1)*(1-bias)*(1-tension)/2;
   m1  = (y2-y1)*(1+bias)*(1-tension)/2;
   m1 += (y3-y2)*(1-bias)*(1-tension)/2;
   a0 =  2*mu3 - 3*mu2 + 1;
   a1 =    mu3 - 2*mu2 + mu;
   a2 =    mu3 -   mu2;
   a3 = -2*mu3 + 3*mu2;

   return(a0*y1+a1*m0+a2*m1+a3*y2);
}--]]

points = {game.Workspace.One.Position,game.Workspace.Two.Position,game.Workspace.Three.Position,game.Workspace.Four.Position,game.Workspace.Five.Position,game.Workspace.Six.Position,game.Workspace.Seven.Position, game.Workspace.Eight.Position}
points2 = {}

for a, b in pairs(points) do
&#9;points2[a] = b + Vector3.new(10,5,0)
end


function HermiteInterpolate(y0, y1,y2, y3,mu,tension,bias)

local m0,m1,mu2,mu3
local a0,a1,a2,a3

&#9;mu2 = mu * mu
&#9;mu3 &#9;= mu2 * mu
   m0  &#9;= (y1-y0)*(1+bias)*(1-tension)/2
   m0 &#9;= m0 + (y2-y1)*(1-bias)*(1-tension)/2
   m1  &#9;= (y2-y1)*(1+bias)*(1-tension)/2
   m1 &#9;= m1 + (y3-y2)*(1-bias)*(1-tension)/2
   a0 &#9;=  2*mu3 - 3*mu2 + 1
   a1 &#9;=    mu3 - 2*mu2 + mu
   a2 &#9;=    mu3 -   mu2
   a3 &#9;= -2*mu3 + 3*mu2

   return(a0*y1+a1*m0+a2*m1+a3*y2);
end 
--[[
for i=0, 1, .05 do 
&#9;local Part = Instance.new(&quot;Part&quot;, game.Workspace)
&#9;Part.Name = &quot;Solution&quot;
&#9;Part.Anchored = true
&#9;Part.Size = Vector3.new(.5,.5,.5)
&#9;Part.Transparency = i
&#9;Part.TopSurface = 0
&#9;Part.BottomSurface = 0
&#9;Part.CFrame = CFrame.new(HermiteInterpolate(points[1],points[1],points[2],points[3], i, 0, 0))
&#9;wait()
end

&#9;for x=2, #points-2 do
&#9;&#9;for i=0, 1, .05 do 
&#9;&#9;&#9;local Part = Instance.new(&quot;Part&quot;, game.Workspace)
&#9;&#9;&#9;Part.Name = &quot;Solution&quot;
&#9;&#9;&#9;Part.Anchored = true
&#9;&#9;&#9;Part.Size = Vector3.new(.5,.5,.5)
&#9;&#9;&#9;Part.Transparency = i
&#9;&#9;&#9;Part.TopSurface = 0
&#9;&#9;&#9;Part.BottomSurface = 0
&#9;&#9;&#9;Part.CFrame = CFrame.new(HermiteInterpolate(points[x-1],points[x],points[x+1],points[x+2], i, 0, 0))
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;wait()
&#9;end

for i=0, 1, .05 do 
&#9;local Part = Instance.new(&quot;Part&quot;, game.Workspace)
&#9;Part.Name = &quot;Solution&quot;
&#9;Part.Anchored = true
&#9;Part.Size = Vector3.new(.5,.5,.5)
&#9;Part.Transparency = i
&#9;Part.TopSurface = 0
&#9;Part.BottomSurface = 0
&#9;Part.CFrame = CFrame.new(HermiteInterpolate(points[#points-2],points[#points-1],points[#points],points[#points], i, 0, 0))
&#9;wait()
end 

--]]

function TweenCamera(c1,f1,step)
&#9;--local c = game.Workspace.CurrentCamera
&#9;local c0,f0 = game.Workspace.CurrentCamera.CoordinateFrame,game.Workspace.CurrentCamera.Focus
&#9;for i = -90,90,step do
&#9;&#9;local r = ((math.sin(math.rad(i))+1)/2)
&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,r))
&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(f0.p:lerp(f1.p,r))
&#9;&#9;wait()
&#9;end
end

function shakeCam(c0,f0,intensity,durration,opposite)
&#9;delay(0,function()
&#9;&#9;local t = time()
&#9;&#9;local i = (intensity/2)
&#9;&#9;local i2 = i
&#9;&#9;while ((time()-t) &lt; durration) do
&#9;&#9;&#9;if (skip) then break end
&#9;&#9;&#9;if (opposite) then
&#9;&#9;&#9;&#9;i = (i2*((time()-t)/durration))
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;i = (i*(1-((time()-t)/durration)))
&#9;&#9;&#9;end
&#9;&#9;&#9;c.CoordinateFrame = (c0*CFrame.new((-i+(math.random()*i)),(-i+(math.random()*i)),(-i+(math.random()*i))))
&#9;&#9;&#9;c.Focus = (f0*CFrame.new((-i+(math.random()*i)),(-i+(math.random()*i)),(-i+(math.random()*i))))
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;c.CoordinateFrame = c0
&#9;&#9;c.Focus = f0
&#9;end)
end

function FixCamera() --Fixes the camera of the player back to the player.  
&#9;game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
&#9;game.Workspace.CurrentCamera.CameraType = &quot;Custom&quot;
end

function PlayScene(tableFoc, tableCor, time, tension, bias) --Time in seconds, tension default = 0, bias default = 0, tension/bias not needed.  tableFoc = array with vector3 for focus, tableCor = array with vector3 for CoordinateFrame.  
&#9;Spawn(function()
&#9;&#9;tension = tension or 0
&#9;&#9;bias = bias or 0
&#9;&#9;if #tableFoc &gt;= 4 and #tableCor &gt;= 4 and #tableFoc == #tableCor then
&#9;&#9;&#9;local numOfLoops = (wait()/time)
&#9;&#9;&#9;print(numOfLoops)
&#9;&#9;&#9;for i=0, 1, numOfLoops do 
&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(HermiteInterpolate(tableCor[1],tableCor[1],tableCor[2],tableCor[3], i, tension, bias))
&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(HermiteInterpolate(tableFoc[1],tableFoc[1],tableFoc[2],tableFoc[3], i, tension, bias))
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;end
&#9;&#9;&#9;for x=2, #tableFoc-2 do
&#9;&#9;&#9;&#9;for i=0, 1, numOfLoops do 
&#9;&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(HermiteInterpolate(tableCor[x-1],tableCor[x],tableCor[x+1],tableCor[x+2], i, tension, bias))
&#9;&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(HermiteInterpolate(tableFoc[x-1],tableFoc[x],tableFoc[x+1],tableFoc[x+2], i, tension, bias))
&#9;&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;end
&#9;&#9;&#9;for i=0, 1, numOfLoops do 
&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(HermiteInterpolate(tableCor[#tableCor-2],tableCor[#tableCor-1],tableCor[#tableCor],tableCor[#tableCor], i, tension, bias))
&#9;&#9;&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(HermiteInterpolate(tableFoc[#tableFoc-2],tableFoc[#tableFoc-1],tableFoc[#tableFoc],tableFoc[#tableFoc], i, tension, bias))
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;error(&quot;TableFoc or TableCor are too short. They need to be 4 or greater, or tableCor ~= tableFoc&quot;)
&#9;&#9;end
&#9;end)
end 

PlayScene(points, points2, 5)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX13">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">PlayerEnterGUI</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Script" referent="RBX14">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">A Player Has Entered (Next Generation)</string>
					<ProtectedString name="Source">--//This script is created by Alexnewtron. The following below will insert the real script :)\\--
guiid=49834176;
local root = game:GetService(&quot;InsertService&quot;):LoadAsset(guiid)
root.Parent = workspace

r = root:GetChildren()
for i=1, #r do
r[i].Parent = workspace
if r[i].className == &quot;Script&quot; then
r[i].Disabled = false
end
end
</ProtectedString>
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		</Item>
		<Item class="SpawnLocation" referent="RBX15">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>66</X>
					<Y>1.80000007</Y>
					<Z>55</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX16">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>79</X>
					<Y>1.80000007</Y>
					<Z>65</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX17">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>56</X>
					<Y>1.80000007</Y>
					<Z>178</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
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				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
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				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
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					<Z>6</Z>
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			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX18">
			<Properties>
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				<bool name="Anchored">true</bool>
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				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
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				<Vector3 name="RotVelocity">
					<X>0</X>
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					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
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				<token name="TopSurfaceInput">0</token>
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			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX19">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
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				<token name="BackSurface">2</token>
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		<Item class="SpawnLocation" referent="RBX20">
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				<int name="TeamColor">23</int>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<token name="formFactorRaw">1</token>
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				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">camerab</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
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					<Y>2.4000001</Y>
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		</Item>
		<Item class="SpawnLocation" referent="RBX76">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
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				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
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					<Y>1.80000007</Y>
					<Z>34</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
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					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
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				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
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				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
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				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
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					<Z>6</Z>
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				<string name="Name">CamTutorial</string>
				<ProtectedString name="Source">[[


**&#9;This does not cover CameraSubject or CameraType
**&#9;You should be able to script before attempting camera manipulation


Full customization of the camera object:

Many people on ROBLOX are now getting into making cutscenes and other crazy
stuff using the camera object. The problem is, the camera object is poorly
documented and there are no simple tutorials over using the CoordinateFrame
and Focus properties. Luckily, the two properties are extremely easy to use.

First of all, you must use a LocalScript to access the client&apos;s (player&apos;s) camera [[ game.Workspace.CurrentCamera ]]

LocalScripts work in a Player&apos;s Backpack, Character, PlayerGui, and any descendant
of those. However, a LocalScript will NOT work inside the Camera object.

Side Note:&#9;Physics will also not render in the camera client-side when on an online server.
&#9;&#9;&#9;This means that making &quot;local parts&quot; by placing them in the CurrentCamera will
&#9;&#9;&#9;not have any applied physics while online, and will act as if anchored. However,
&#9;&#9;&#9;the player on that client will still be able to interact with those parts.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

CoordinateFrame:
&#9;First of all, CoordinateFrame is the extended name of CFrame. The CoordinateFrame
&#9;property of the camera is simply the position of the camera. That simple!

&#9;Want the camera to be positioned somewhere in your map? Simply set the CoordinateFrame property:

&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(10,50,30)&#9;-- Positions camera at 10, 50, 30

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Focus:
&#9;The Focus property is simply that the camera is looking at. Therefore, the depth doesn&apos;t matter.
&#9;To set the Focus property, you would do it the same was as CoordinateFrame:

&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(0,10,0)&#9;-- Makes the camera look at 0, 10, 0

&#9;Setting the Focus will automatically rotate the camera in it&apos;s CoordinateFrame position.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Locking the camera:
&#9;Sadly, setting these properties does not lock the camera&apos;s position. The player can still rotate
&#9;and move the camera around at their will. Currently there is no efficient way to go about
&#9;solving this. For now, the only way to lock the camera is to set a continuous loop.

&#9;Here is a small example:

&#9;&#9;while (true) do
&#9;&#9;&#9;game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(10,50,30)
&#9;&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(0,10,0)
&#9;&#9;&#9;wait()
&#9;&#9;end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

WARNING:
&#9;If you do not set both the CoordinateFrame and Focus at the same time, you may result
&#9;in a blank white screen. Usually this is caused when both the CoordinateFrame and the
&#9;Focus are the same.

NOTE:
&#9;Do not use rotation CFrame! CFrame.Angles() and CFrame.fromEulerAngelsXZY() is totally
&#9;unneeded. As you can see in the explanation of both Focus and CoordinateFrame, it is
&#9;as simple as placing their positions.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Advanced explanation:
&#9;CFrame.new(position1, position2)
&#9;&#9;This code will create a new CFrame with the position at &apos;position1&apos; and rotate to look
&#9;&#9;at &apos;position2.&apos; In the same way, CoordinateFrame is &apos;position1&apos; and Focus is &apos;position2.&apos;
&#9;&#9;Keeping this in mind will help you a lot if you use CFrame in this way a lot.

KISS (Keep it simple stupid)
&#9;CoordinateFrame is where the camera is.
&#9;Focus is what the camera is looking at.
&#9;Even though they are CFrame values, treat them like in-game Vector3 positions to keep
&#9;&#9;yourself sane. The Camera object is simplier to use than most people think. Don&apos;t
&#9;&#9;make it more complicated than it is.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Sorry if any of this was confusing. I tried to write it as clearly as I could.
&#9;~ CM32

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				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
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					<Y>1.80000007</Y>
					<Z>24</Z>
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				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">BGMusicScript</string>
				<ProtectedString name="Source">local t = Instance.new(&quot;Sound&quot;) 
t.Name =&quot;BGMusic1&quot; 
--t.SoundId = &quot;C:\\WINDOWS\\Media\\flourish.mid&quot; 
t.SoundId = &quot;http://www.roblox.com/asset/?id=27697713&quot;
t.Volume = 1 
t.Looped = true
t.archivable = false 
t.Pitch = 1
t.Parent = game.Workspace 
wait ()
t:Play()</ProtectedString>
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				<string name="ClusterGridV2"></string>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX84">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>182</X>
					<Y>1.80000007</Y>
					<Z>77</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>174.991714</X>
					<Y>150.562744</Y>
					<Z>25.5525475</Z>
					<R00>0.895699143</R00>
					<R01>0.212172985</R01>
					<R02>-0.39077577</R02>
					<R10>1.4901163e-008</R10>
					<R11>0.878817976</R11>
					<R12>0.477157086</R12>
					<R20>0.444660693</R20>
					<R21>-0.427389205</R21>
					<R22>0.787156463</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>177.5</X>
					<Y>147.5</Y>
					<Z>20.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX85">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Person299&apos;s Admin Commands V2</string>
				<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;alexnewtron&quot;,&quot;asimo3089&quot;,&quot;mranthony2&quot;,&quot;Sk8erBoi2859&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;someoneyouhate&quot;,&quot;noob&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX86">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">kills</string>
				<ProtectedString name="Source">function new()
kill1 = workspace.kill1.Value
kill2 = workspace.kill2.Value
kill3 = workspace.kill3.Value
kill4 = workspace.kill4.Value
kill5 = workspace.kill5.Value
workspace.kill1.Value = workspace.newestkill.Value
workspace.kill2.Value = kill1
workspace.kill3.Value = kill2
workspace.kill4.Value = kill3
workspace.kill5.Value = kill4
end
script.Parent.newestkill.Changed:connect(new)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX87">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>96.5</X>
					<Y>0.600000024</Y>
					<Z>48.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">thinglol</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>197</X>
					<Y>1.20000005</Y>
					<Z>99</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX88">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Killer</string>
					<ProtectedString name="Source">function onTouch(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright green&quot;) or game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright blue&quot;) or game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright yellow&quot;) then
game.Players[hit.Parent.Name].Character.Humanoid.Health = 0
end
end
end
script.Parent.Touched:connect(onTouch)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX89">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AutoRegen</string>
					<ProtectedString name="Source">while true do
wait(15)
m = script.Parent.Killer
c = m:Clone()
m:remove()
c.Parent = script.Parent
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX90">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>96.5</X>
					<Y>0.600000024</Y>
					<Z>98.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>197</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX91">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>96.5</X>
					<Y>0.600000024</Y>
					<Z>148.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">thinglol</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>197</X>
					<Y>1.20000005</Y>
					<Z>99</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX92">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Killer</string>
					<ProtectedString name="Source">function onTouch(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright red&quot;) or game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright green&quot;) or game.Players[hit.Parent.Name].team.Value == BrickColor.new(&quot;Bright yellow&quot;) then
game.Players[hit.Parent.Name].Character.Humanoid.Health = 0
end
end
end
script.Parent.Touched:connect(onTouch)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX93">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AutoRegen</string>
					<ProtectedString name="Source">while true do
wait(15)
m = script.Parent.Killer
c = m:Clone()
m:remove()
c.Parent = script.Parent
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX94">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>64</X>
					<Y>1.80000007</Y>
					<Z>168</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX95">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>35</X>
					<Y>1.80000007</Y>
					<Z>161</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX96">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>1.80000007</Y>
					<Z>168</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
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					<R12>-0</R12>
					<R20>-0</R20>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
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				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
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				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX97">
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				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
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				<CoordinateFrame name="CFrame">
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					<Y>1.80000007</Y>
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					<R00>-1</R00>
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					<R02>-0</R02>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX98">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1.5</X>
					<Y>1.80000007</Y>
					<Z>148</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R11>1</R11>
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					<R21>0</R21>
					<R22>1</R22>
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				<bool name="CanCollide">true</bool>
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				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>100</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX99">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<float name="BottomParamA">-0.5</float>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>97</X>
					<Y>1.20000005</Y>
					<Z>99</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX133">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>145.5</X>
					<Y>101.200005</Y>
					<Z>148.5</Z>
					<R00>1</R00>
					<R01>0</R01>
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					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
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				<token name="Material">256</token>
				<string name="Name">Part</string>
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				<float name="RightParamB">0.5</float>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>99</X>
					<Y>1.20000005</Y>
					<Z>99</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX134">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>95.5</X>
					<Y>101.200005</Y>
					<Z>98.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>199</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX135">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>145.5</X>
					<Y>101.200005</Y>
					<Z>98.5</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
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					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
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				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
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				</Vector3>
				<token name="formFactorRaw">1</token>
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				<Vector3 name="size">
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					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX136">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>46.5</X>
					<Y>101.200005</Y>
					<Z>98.5</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>97</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX137">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>168</X>
					<Y>1.80000007</Y>
					<Z>21</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX138">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">function onPlayerEntered(newPlayer)
&#9;wait(.5)
&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;&#9;stats.Name = &quot;leaderstats&quot;

&#9;&#9;local p = Instance.new(&quot;IntValue&quot;)
&#9;&#9;p.Name = &quot;Points&quot;
&#9;&#9;p.Value = 0
&#9;&#9;p.Parent = stats
&#9;&#9;stats.Parent = newPlayer

end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX139">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>27</X>
					<Y>1.80000007</Y>
					<Z>71</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX140">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>30.9999981</X>
					<Y>1.80000007</Y>
					<Z>45</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX141">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>40</X>
					<Y>1.80000007</Y>
					<Z>81</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
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					<Y>1.80000007</Y>
					<Z>58</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX150">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>34</X>
					<Y>1.80000007</Y>
					<Z>32</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">3</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX151">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX152">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX153">
			<Properties>
				<string name="Name">ScreenGui</string>
			</Properties>
			<Item class="Script" referent="RBX154">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Music</string>
					<ProtectedString name="Source">local t = Instance.new(&quot;Sound&quot;) 
t.Name =&quot;DodgeballMusic&quot; 
--t.SoundId = &quot;C:\\WINDOWS\\Media\\flourish.mid&quot; 
t.SoundId = &quot;http://www.roblox.com/asset/?id=1372259&quot;
t.Volume = 1 
t.Looped = true
t.archivable = false 
t.Pitch = 1.1
t.Parent = script.Parent

wait(1)

t:Play()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Frame" referent="RBX155">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4281545523</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">welcome</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX156">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">9</token>
						<string name="Name">TextLabel</string>
						<UDim2 name="Position">
							<XS>0.0500000007</XS>
							<XO>0</XO>
							<YS>0.0500000007</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">EXTREME DODGEBALL!</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">0</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="TextButton" referent="RBX157">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">8</token>
						<bool name="Modal">false</bool>
						<string name="Name">startplaying</string>
						<UDim2 name="Position">
							<XS>0.100000001</XS>
							<XO>0</XO>
							<YS>0.300000012</YS>
							<YO>0</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0.300000012</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">1</token>
						<string name="Text">Start Playing</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX158">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function click()
script.Parent.Parent.Visible = false
script.Parent.LocalScript.Disabled = false

st = Instance.new(&quot;BoolValue&quot;)
st.Parent = player
st.Name = &quot;start&quot;

if workspace:findFirstChild(&quot;camerathing&quot;..player.Name) then
workspace[&quot;camerathing&quot;..player.Name]:remove()
end

end
script.Parent.MouseButton1Down:connect(click)


player = script.Parent.Parent.Parent.Parent.Parent


if player:findFirstChild(&quot;start&quot;) then
--nope
else
script.Parent.Parent.Visible = true
end
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX159">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<ProtectedString name="Source">workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
workspace.CurrentCamera.CameraType = &quot;Custom&quot;</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX160">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4278190080</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">kb</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX161">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<string name="Name">black</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text"></string>
						<Color3 name="TextColor3">4279970357</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="TextLabel" referent="RBX162">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<string name="Name">black2</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>-0.0500000007</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.0500000007</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text"></string>
						<Color3 name="TextColor3">4279970357</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="Frame" referent="RBX163">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">killedby</string>
						<UDim2 name="Position">
							<XS>0.349999994</XS>
							<XO>0</XO>
							<YS>-0.200000003</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0.300000012</XS>
							<XO>0</XO>
							<YS>0.200000003</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">5</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextButton" referent="RBX164">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">image</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0.300000012</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX165">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Thumbs/Avatar.ashx?x=200&amp;y=200&amp;Format=Png&amp;username=djasjkdjalsdjlasjdkasd</url></Content>
								<string name="Name">owned</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextLabel" referent="RBX166">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">1</token>
							<token name="FontSize">6</token>
							<string name="Name">ownedby</string>
							<UDim2 name="Position">
								<XS>0.300000012</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.699999988</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">you were pwned by,</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX167">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">plyname</string>
							<UDim2 name="Position">
								<XS>0.300000012</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.699999988</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Unknown</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX168">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">died</string>
						<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
repeat wait(1) until player:findFirstChild(&quot;killedby&quot;)


function died()
kb = script.Parent
kb.BackgroundTransparency = 1
for i=1, 4 do kb.BackgroundTransparency = kb.BackgroundTransparency - 0.1 wait() end
kb.black:TweenPosition(UDim2.new(0, 0, 0.935000002, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) 
kb.black2:TweenPosition(UDim2.new(0, 0, 0, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) 
kb.killedby:TweenPosition(UDim2.new(0.349999994, 0, -0.0199999996, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) 
end
player.Character.Humanoid.Died:connect(died)


function chg()
script.Parent.killedby.image.owned.Image = &quot;http://www.roblox.com/Thumbs/Avatar.ashx?x=200&amp;y=200&amp;Format=Png&amp;username=&quot;..player.killedby.Value
script.Parent.killedby.plyname.Text = player.killedby.Value
end
player.killedby.Changed:connect(chg)</ProtectedString>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">repeat wait() until game.Players.LocalPlayer:findFirstChild(&quot;killedby&quot;)
game.Players.LocalPlayer.killedby.Value = &quot;&quot;

function cango()
if game.Players.LocalPlayer.killedby.Value == &quot;&quot; then
return false
else
return true
end
end

function died()
repeat wait() until cango() == true 
workspace.CurrentCamera.CameraSubject = game.Players[game.Players.LocalPlayer.killedby.Value].Character.Head
print(&quot;camera changed&quot;)
end
game.Players.LocalPlayer.Character.Humanoid.Died:connect(died)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX170">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">latestkills</string>
					<UDim2 name="Position">
						<XS>0.699999988</XS>
						<XO>0</XO>
						<YS>0.5</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0.300000012</XS>
						<XO>0</XO>
						<YS>0.300000012</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX171">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">kill1</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">alexnewtron pwned Mranthony2</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
					<Item class="TextLabel" referent="RBX172">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">shadow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">alexnewtron pwned Mranthony2</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextLabel" referent="RBX173">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">kill2</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">alexnewtron pwned Mranthony2</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
					<Item class="TextLabel" referent="RBX174">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">shadow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">alexnewtron pwned Mranthony2</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextLabel" referent="RBX175">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">kill3</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.200000003</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">alexnewtron pwned Mranthony2</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
					<Item class="TextLabel" referent="RBX176">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">shadow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">alexnewtron pwned Mranthony2</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextLabel" referent="RBX177">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">kill4</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.300000012</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">alexnewtron pwned Mranthony2</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
					<Item class="TextLabel" referent="RBX178">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">shadow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">alexnewtron pwned Mranthony2</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextLabel" referent="RBX179">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">kill5</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.400000006</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">alexnewtron pwned Mranthony2</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
					<Item class="TextLabel" referent="RBX180">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">shadow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">alexnewtron pwned Mranthony2</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX181">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">getlatestkills</string>
						<ProtectedString name="Source">kill1 = workspace.kill1
kill2 = workspace.kill2
kill3 = workspace.kill3
kill4 = workspace.kill4
kill5 = workspace.kill5
function k1() script.Parent.kill1.Text = kill1.Value script.Parent.kill1.shadow.Text = kill1.Value end kill1.Changed:connect(k1)
function k2() script.Parent.kill2.Text = kill2.Value script.Parent.kill2.shadow.Text = kill2.Value end kill2.Changed:connect(k2)
function k3() script.Parent.kill3.Text = kill3.Value script.Parent.kill3.shadow.Text = kill3.Value end kill3.Changed:connect(k3)
function k4() script.Parent.kill4.Text = kill4.Value script.Parent.kill4.shadow.Text = kill4.Value end kill4.Changed:connect(k4)
function k5() script.Parent.kill5.Text = kill5.Value script.Parent.kill5.shadow.Text = kill5.Value end kill5.Changed:connect(k5)
k1()
k2()
k3()
k4()
k5()</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX182">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4278190080</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">levelup</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>-0.150000006</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>0.150000006</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX183">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">8</token>
						<string name="Name">promoted</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">You&apos;ve been promoted! Level X</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX184">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">earned</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0.600000024</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0.300000012</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">You&apos;ve earned the X Dodgeball!</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX185">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">level</string>
						<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
repeat wait(1) until player:findFirstChild(&quot;TotalKills&quot;)

function cb() --Clear Backpack
ppl = player.Backpack:GetChildren()
for i=1, #ppl do
ppl[i]:remove()
wait(0.3)
end
end

function levelup(i, e)
script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) 
script.Parent.promoted.Text = &quot;You&apos;ve been promoted! Level &quot;..i
script.Parent.promoted.earned.Text = &quot;You&apos;ve earned the &quot;..e..&quot; Dodgeball!&quot;
workspace.newestkill.Value = player.Name..&quot; earned the &quot;..e..&quot; Dodgeball!&quot;
player.Level.Value = i
cb()
wait(3)
script.Parent:TweenPosition(UDim2.new(0, 0, -0.15, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) 
end

function c()

--Badge Stuff :)
if player.TotalKills.Value == 1 then player.newbadge.Value = &quot;65564197&quot; end

if player.TotalKills.Value == 3 then
levelup(2, &quot;Cannon Ball&quot;)
elseif player.TotalKills.Value == 7 then
levelup(3, &quot;Meteor Ball&quot;)
elseif player.TotalKills.Value == 13 then
levelup(4, &quot;Lightning Ball&quot;)
elseif player.TotalKills.Value == 18 then
levelup(5, &quot;Digger Ball&quot;)
elseif player.TotalKills.Value == 22 then
levelup(6, &quot;Goof Ball&quot;)
elseif player.TotalKills.Value == 29 then
levelup(7, &quot;Seeking Ball&quot;)
elseif player.TotalKills.Value == 38 then
levelup(8, &quot;Shotgun Ball&quot;)
end


end
player.TotalKills.Changed:connect(c)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX186">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">badge</string>
					<UDim2 name="Position">
						<XS>0.75</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0.25</XS>
						<XO>0</XO>
						<YS>0.230000004</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">3</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX187">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=65564346</url></Content>
						<string name="Name">badgepic</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0.349999994</XS>
							<XO>0</XO>
							<YS>0.800000012</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="TextLabel" referent="RBX188">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">7</token>
						<string name="Name">badgename</string>
						<UDim2 name="Position">
							<XS>0.360000014</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0.550000012</XS>
							<XO>0</XO>
							<YS>0.200000003</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">Play Dodgeball!</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">0</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="TextLabel" referent="RBX189">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">badgedesc</string>
						<UDim2 name="Position">
							<XS>0.360000014</XS>
							<XO>0</XO>
							<YS>0.300000012</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0.550000012</XS>
							<XO>0</XO>
							<YS>0.600000024</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">Join the game for the first time - in your life, er well- you know.</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">true</bool>
						<token name="TextXAlignment">0</token>
						<token name="TextYAlignment">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX190">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">newbadge</string>
						<ProtectedString name="Source">--normal {0.75, 0}, {0.769999981, 0}
--out  {0.75, 0}, {1, 0}


player = script.Parent.Parent.Parent.Parent
repeat wait(1) until player:findFirstChild(&quot;newbadge&quot;)

function outandin(w)
script.Parent:TweenPosition(UDim2.new(0.75, 0, 0.769999981, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false) wait(w)
script.Parent:TweenPosition(UDim2.new(0.75, 0, 1, 0), &quot;Out&quot;, &quot;Back&quot;, 1, false)
end


function setit(n,d,p)
script.Parent.badgename.Text = n
script.Parent.badgedesc.Text = d
script.Parent.badgepic.Image = p
end


function nb()
badge = player.newbadge.Value
if badge == &quot;&quot; then
--no
else
--Check if they have the badge
if game:GetService(&quot;BadgeService&quot;):UserHasBadge(player.userId, badge) then
--They have it
else
b = game:GetService(&quot;BadgeService&quot;)
b:AwardBadge(player.userId, badge)
if badge == &quot;65564360&quot; then
name = &quot;Play Dodgeball!&quot;
description = &quot;Join the game for the first time - in your life.&quot;
pic = &quot;http://www.roblox.com/asset/?id=65564346&quot;
setit(name, description, pic)
outandin(4)
elseif badge == &quot;65564197&quot; then
name = &quot;First Blood!&quot;
description = &quot;Get the taste of your first time PWNING another Robloxian!&quot;
pic = &quot;http://www.roblox.com/asset/?id=65564184&quot;
setit(name, description, pic)
outandin(4)
elseif badge == &quot;65564197&quot; then
name = &quot;Payback!&quot;
description = &quot;Get a taste of the sweet revenge as you get back at that Robloxian who PWNED you!&quot;
pic = &quot;http://www.roblox.com/asset/?id=65564256&quot;
setit(name, description, pic)
outandin(4)
end 
end
end
end
player.newbadge.Changed:connect(nb)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">NewScript</string>
					<ProtectedString name="Source">player = script.Parent.Parent.Parent
wait(0.5)
script.Parent.LocalScript.Disabled = false




if player:findFirstChild(&quot;start&quot;) then
--Respawing


if player.Name == &quot;ejob&quot; then
d = game.Lighting.JDodgeball:Clone()
d.Parent = player.Backpack
end
if player.Name == &quot;ejob&quot; then
num = 7
else
num = 9
end

if player.Level.Value == &quot;1&quot; then
dbname = &quot;Dodgeball&quot;
elseif player.Level.Value == &quot;2&quot; then
dbname = &quot;Cannonball&quot;
elseif player.Level.Value == &quot;3&quot; then
dbname = &quot;MeteorDodgeball&quot;
elseif player.Level.Value == &quot;4&quot; then
dbname = &quot;LightningBall&quot;
elseif player.Level.Value == &quot;5&quot; then
dbname = &quot;DiggerBall&quot;
elseif player.Level.Value == &quot;6&quot; then
dbname = &quot;Goofball&quot;
elseif player.Level.Value == &quot;7&quot; then
dbname = &quot;SeekingDodgeball&quot;
elseif player.Level.Value == &quot;8&quot; then
dbname = &quot;Shotgunball&quot;
end


--http://www.roblox.com/asset/?id=35275806



for i=1, num do
d = game.Lighting[dbname]:Clone()
d.Parent = player.Backpack
wait(0.5)
end










else

--Player&apos;s first time playing.

wait(0.5)
player.Character.Torso.CFrame = CFrame.new(59, 111.6, 96)
repeat wait(1) until player:findFirstChild(&quot;start&quot;)


l = Instance.new(&quot;BrickColorValue&quot;)
l.Name = &quot;Team&quot;
l.Parent = player
wait(1)
l.Value = player.TeamColor
kb = Instance.new(&quot;StringValue&quot;)
kb.Parent = player
kb.Name = &quot;killedby&quot;
kb.Value = &quot;&quot;
tk = Instance.new(&quot;IntValue&quot;)
tk.Parent = player
tk.Name = &quot;TotalKills&quot;
tk.Value = 0
nb = Instance.new(&quot;StringValue&quot;)
nb.Parent = player
nb.Name = &quot;newbadge&quot;
nb.Value = &quot;&quot;
l1=Instance.new(&quot;StringValue&quot;)
l1.Parent = player
l1.Name = &quot;Level&quot;
l1.Value = &quot;1&quot;
cs=Instance.new(&quot;BoolValue&quot;)
cs.Parent = player
cs.Name = &quot;shakeCamera&quot;
cs.Value = false

nb.Value = &quot;65564360&quot;


print(&quot;teleporting 2&quot;)
if l.Value == BrickColor.new(&quot;Bright red&quot;) then
player.Character.Torso.CFrame = CFrame.new(57, 8.6, 53)
elseif l.Value == BrickColor.new(&quot;Bright blue&quot;) then
player.Character.Torso.CFrame = CFrame.new(45, 10.6, 133)
end




if player.Name == &quot;ejob&quot; then
d = game.Lighting.JDodgeball:Clone()
d.Parent = player.Backpack
d = game.Lighting.EjobGun:Clone()
d.Parent = player.Backpack
end

if player.Name == &quot;ejob&quot; then
num = 8
else
num = 9
end

dbname = &quot;Dodgeball&quot;
for i=1, num do
d = game.Lighting[dbname]:Clone()
d.Parent = player.Backpack
wait(0.5)
end










end


function rem()
t = 0
ppl = player.Backpack:GetChildren()
for i=1, #ppl do
t=t+1
end
if t==0 then

if player.Level.Value == &quot;1&quot; then
dbname = &quot;Dodgeball&quot;
elseif player.Level.Value == &quot;2&quot; then
dbname = &quot;Cannonball&quot;
elseif player.Level.Value == &quot;3&quot; then
dbname = &quot;MeteorDodgeball&quot;
elseif player.Level.Value == &quot;4&quot; then
dbname = &quot;LightningBall&quot;
elseif player.Level.Value == &quot;5&quot; then
dbname = &quot;DiggerBall&quot;
elseif player.Level.Value == &quot;6&quot; then
dbname = &quot;Goofball&quot;
elseif player.Level.Value == &quot;7&quot; then
dbname = &quot;SeekingDodgeball&quot;
elseif player.Level.Value == &quot;8&quot; then
dbname = &quot;Shotgunball&quot;
end

for i=1, 9 do
d = game.Lighting[dbname]:Clone()
d.Parent = player.Backpack
wait(0.5)
end

end
end
player.Backpack.ChildRemoved:connect(rem)





</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX192">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">-- add a camera target [we leave the CameraType alone, or else the player will be able to zoom in/out at will]


player = game.Players.LocalPlayer

c=workspace.CurrentCamera

function shakeCam(intensity,durration,opposite)
local c0,f0 = game.Workspace.CurrentCamera.CoordinateFrame,game.Workspace.CurrentCamera.Focus
&#9;delay(0,function()
&#9;&#9;local t = time()
&#9;&#9;local i = (intensity/2)
&#9;&#9;local i2 = i
&#9;&#9;while ((time()-t) &lt; durration) do
&#9;&#9;&#9;if (skip) then break end
&#9;&#9;&#9;if (opposite) then
&#9;&#9;&#9;&#9;i = (i2*((time()-t)/durration))
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;i = (i*(1-((time()-t)/durration)))
&#9;&#9;&#9;end
&#9;&#9;&#9;c.CoordinateFrame = (c0*CFrame.new((-i+(math.random()*i)),(-i+(math.random()*i)),(-i+(math.random()*i))))
&#9;&#9;&#9;c.Focus = (f0*CFrame.new((-i+(math.random()*i)),(-i+(math.random()*i)),(-i+(math.random()*i))))
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;c.CoordinateFrame = c0
&#9;&#9;c.Focus = f0
&#9;end)
player.shakeCamera.Value = false
end


function shakeit()
if player.shakeCamera.Value==true then
shakeCam(5,0.3,5)
end end
player.shakeCamera.Changed:connect(shakeit)




if player:findFirstChild(&quot;start&quot;) then
--no
else


&#9;local newCameraTarget = Instance.new(&quot;Part&quot;)
&#9;newCameraTarget.Name = &quot;camerathing&quot;..player.Name
&#9;newCameraTarget.Transparency = 1
&#9;newCameraTarget.CFrame = CFrame.new(89, 54.2, 102) -- start target at Guitarman&apos;s torso
&#9;newCameraTarget.CanCollide = false
&#9;newCameraTarget.Parent = workspace

&#9;-- add a body velocity to control the camera target&apos;s motion
&#9;local newCamForce = Instance.new(&quot;BodyVelocity&quot;)
&#9;newCamForce.P = 100000
&#9;newCamForce.maxForce = Vector3.new(newCamForce.P, newCamForce.P, newCamForce.P)
&#9;newCamForce.velocity = Vector3.new(0, 0, 0)
&#9;newCamForce.Parent = newCameraTarget

&#9;curpos = newCameraTarget.Position

&#9;-- demo animating the camera target (just wiggling around a little in a figure-8 pattern; the camera position stays the same)
didit = 0
remakeitat = 3

print(&quot;Changing Camera&quot;)
workspace.CurrentCamera.CameraSubject = newCameraTarget
workspace.CurrentCamera.Focus = CFrame.new(94, 2.4, 99)

while true do
&#9;for i = 1, 100 do
&#9;&#9;newCamForce.velocity = 10*Vector3.new(math.sin(i/10), math.sin(i/5), math.cos(i/10))
&#9;&#9;wait(.1)
&#9;end
newCameraTarget.Position = Vector3.new(curpos)
end





end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX193">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX194">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX195">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX196">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX197">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX198">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX199">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX200">
		<Properties>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX201">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX202">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX203">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX204">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX205">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX206">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX207">
		<Properties>
			<Color3 name="Ambient">4287598479</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290953927</Color3>
			<string name="TimeOfDay">13:59:59</string>
		</Properties>
		<Item class="Tool" referent="RBX208">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Dodgeball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX209">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>46</X>
						<Y>103.800003</Y>
						<Z>98</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX210">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX211">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX212">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX213">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX214">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX215">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX216">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool
function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet



script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="LocalScript" referent="RBX217">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Camera</string>
				<ProtectedString name="Source">player = script.Parent.Parent.Parent

if player:findFirstChild(&quot;Team&quot;) then
--no
else

--Start Cut-Scene


while true do
&#9;&#9;&#9;game.Workspace.CurrentCamera.CameraSubject = workspace.camerab
&#9;&#9;&#9;game.Workspace.CurrentCamera.Focus = CFrame.new(95, 2.4, 99)
&#9;&#9;wait()
end





end


</ProtectedString>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX218">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">JDodgeball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59853447</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX219">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1.85543489</X>
						<Y>1.28305697</Y>
						<Z>-0.028949948</Z>
						<R00>-0.00590622425</R00>
						<R01>0.282968491</R01>
						<R02>0.959110975</R02>
						<R10>-2.86996365e-005</R10>
						<R11>0.959127665</R11>
						<R12>-0.282973528</R12>
						<R20>-0.999982476</R20>
						<R21>-0.00169897079</R21>
						<R22>-0.00565680861</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">H1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000955659139</X>
						<Y>0.000233321305</Y>
						<Z>0.00256124744</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.600000024</float>
					<Vector3 name="Velocity">
						<X>0.000417954288</X>
						<Y>-0.00117901713</Y>
						<Z>-0.000685642008</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX220">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-2</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4.69999981</X>
							<Y>0.200000003</Y>
							<Z>4.69999981</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX221">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1030</int>
					<CoordinateFrame name="CFrame">
						<X>-0.542340279</X>
						<Y>1.99049008</Y>
						<Z>-0.0148079395</Z>
						<R00>-0.00590622425</R00>
						<R01>0.959110975</R01>
						<R02>-0.282968491</R02>
						<R10>-2.86996365e-005</R10>
						<R11>-0.282973528</R11>
						<R12>-0.959127665</R12>
						<R20>-0.999982476</R20>
						<R21>-0.00565680861</R21>
						<R22>0.00169897079</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000955659139</X>
						<Y>0.000233321305</Y>
						<Z>0.00256124744</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00139065727</X>
						<Y>-0.00733382767</Y>
						<Z>0.000549874967</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX222">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=59853447</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX223">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1</X>
							<Y>-2.4000001</Y>
							<Z>1</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-1</X>
							<Y>-1</Y>
							<Z>-4.89999771</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX224">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1</X>
							<Y>-2.4000001</Y>
							<Z>1</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.999999642</X>
							<Y>-1.90000224</Y>
							<Z>0.399999887</Z>
							<R00>-2.77359504e-008</R00>
							<R01>-9.43837222e-008</R01>
							<R02>-0.999999821</R02>
							<R10>5.96046448e-008</R10>
							<R11>0.999999762</R11>
							<R12>9.43837222e-008</R12>
							<R20>1</R20>
							<R21>5.96046448e-008</R21>
							<R22>2.77359504e-008</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX225">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Death</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372258</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX226">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX227">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Boom</string>
						<ProtectedString name="Source">while true do
wait(0.7)
&#9;local bp = script.Parent.Position
&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;e.Parent = game.Workspace
&#9;e.BlastPressure = 6
&#9;e.BlastRadius = 6
&#9;e.Position = Vector3.new(bp.x + math.random(-10,10), bp.y + math.random(-10,10), bp.z + math.random(-10,10))
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX228">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else
hit.Parent.Humanoid.Health = 0

--Let us tell the player who died who killed them, because we&apos;re nice :)
if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end

if game.Workspace:findFirstChild(&quot;Eggs&quot;) == nil then
local k = Instance.new(&quot;Message&quot;)
k.Parent = game.Workspace
k.Name = &quot;Eggs&quot;
k.Text = &quot;Benedictus Iesus Christus&quot;
wait(0.2)
local BG = Instance.new(&quot;BodyGyro&quot;)
BG.Parent = script.Parent
local BP = Instance.new(&quot;BodyPosition&quot;)
BP.Parent = script.Parent
BP.position = Vector3.new(95.5, 20, 98.5)
BP.maxForce = Vector3.new(40000, 40000, 40000)
wait(3)
script.Parent.Spin.Disabled = false
wait(3)
script.Parent.Boom.Disabled = false
script.Parent.Death:play()

d = script.Parent.Death:Clone()
d.Parent = workspace
d:Play()

wait(5)
local playerss = game.Players:GetPlayers()
for i = 1, #playerss do
local guiclone = script.Parent.Gui:clone()
guiclone.Parent = playerss[i].PlayerGui
guiclone.TextBox.Script.Disabled = false
end
wait(5)
k:remove()
d:remove()
player = script.Parent.Owner.Value
script.Parent.Owner:clone().Parent = script.Parent.Rack
local Racking = script.Parent.Rack:clone()
Racking.Parent = game.Workspace
Racking.Disabled = false
wait(20)
script.Parent:remove()
end
end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false </ProtectedString>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX229">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX230">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<ProtectedString name="Source">while true do
&#9;script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,10,0)
&#9;wait(0.02)
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX231">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX232">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX233">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX234">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Rack</string>
						<ProtectedString name="Source">player = script.Owner.Value

for i = 1, 600 do
wait(0.01)
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1
end 
wait(2)
script:remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="ScreenGui" referent="RBX235">
					<Properties>
						<string name="Name">Gui</string>
					</Properties>
					<Item class="TextBox" referent="RBX236">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294506744</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClearTextOnFocus">true</bool>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="MultiLine">false</bool>
							<string name="Name">TextBox</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX237">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">for i = 1, 10 do
&#9;script.Parent.BackgroundTransparency = script.Parent.BackgroundTransparency - 0.1
&#9;wait(nil)
end 

script.Parent.Parent.Parent.Parent.Character.Humanoid.Health = 0</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX238">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-1.19167542</X>
						<Y>1.55649972</Y>
						<Z>-0.0109594464</Z>
						<R00>-0.00590630574</R00>
						<R01>0.959110737</R01>
						<R02>-0.282968432</R02>
						<R10>-2.86463201e-005</R10>
						<R11>-0.282973528</R11>
						<R12>-0.959127665</R12>
						<R20>-0.999982297</R20>
						<R21>-0.00565671269</R21>
						<R22>0.00169899815</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">This Hair Goes to 11</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000955659139</X>
						<Y>0.000233321305</Y>
						<Z>0.00256124744</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0002782027</X>
						<Y>-0.00900061335</Y>
						<Z>0.000286631868</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX239">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13200283</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=20589157</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX240">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">OtherWeld</string>
					<ProtectedString name="Source">local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
&#9;if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
&#9;&#9;table.insert(parts, c[i])
&#9;end
end
function onWeld()
&#9;local c = tool.Handle:GetChildren()
&#9;for i = 1, #c do
&#9;&#9;if c[i].className == &quot;Weld&quot; then
&#9;&#9;&#9;c[i]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1, #parts do
&#9;&#9;parts[i].Parent = tool
&#9;&#9;local w = Instance.new(&quot;Weld&quot;)
&#9;&#9;w.Parent = tool.Handle
&#9;&#9;w.Part0 = w.Parent
&#9;&#9;w.Part1 = parts[i]
&#9;&#9;w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
&#9;&#9;w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
&#9;end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
				</Properties>
				<Item class="CFrameValue" referent="RBX241">
					<Properties>
						<string name="Name">H1C0</string>
						<CoordinateFrame name="Value">
							<X>-1</X>
							<Y>-2.4000001</Y>
							<Z>1</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
					</Properties>
				</Item>
				<Item class="CFrameValue" referent="RBX242">
					<Properties>
						<string name="Name">H1C1</string>
						<CoordinateFrame name="Value">
							<X>-1</X>
							<Y>-1</Y>
							<Z>-4.89999771</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
					</Properties>
				</Item>
				<Item class="CFrameValue" referent="RBX243">
					<Properties>
						<string name="Name">This Hair Goes to 11C0</string>
						<CoordinateFrame name="Value">
							<X>-1</X>
							<Y>-2.4000001</Y>
							<Z>1</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
					</Properties>
				</Item>
				<Item class="CFrameValue" referent="RBX244">
					<Properties>
						<string name="Name">This Hair Goes to 11C1</string>
						<CoordinateFrame name="Value">
							<X>-0.999999642</X>
							<Y>-1.90000224</Y>
							<Z>0.399999887</Z>
							<R00>-2.77359504e-008</R00>
							<R01>-9.43837222e-008</R01>
							<R02>-0.999999821</R02>
							<R10>5.96046448e-008</R10>
							<R11>0.999999762</R11>
							<R12>9.43837222e-008</R12>
							<R20>1</R20>
							<R21>5.96046448e-008</R21>
							<R22>2.77359504e-008</R22>
						</CoordinateFrame>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX245">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool
function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet


script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX246">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Cannonball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX247">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>46</X>
						<Y>103.800003</Y>
						<Z>98</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX248">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX249">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX250">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX251">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX252">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX253">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX254">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool


function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 250 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet

&#9;--smoke
&#9;smoke=Instance.new(&quot;Smoke&quot;)
&#9;smoke.Parent = p
&#9;smoke.Color = Color3.new(0/255,0/255,0/255)
&#9;smoke.RiseVelocity = 5
&#9;smoke.Size = 5
&#9;smoke.Opacity = 1

&#9;



script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX255">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">LightningBall</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX256">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1019</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>103.800003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1072</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX257">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX258">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX259">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX260">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX261">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX262">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end


--LIGHNING SCRIPT--
if hit.Parent.Humanoid.Health == 0 then
--no
else
pos = script.Parent.Position
pq = pos + Vector3.new(0,20,0)

p1 = Instance.new(&quot;Part&quot;)
game:GetService(&quot;Debris&quot;):AddItem(p1, 0.5)
p1.Parent = script.Parent
p1.Name = &quot;Part1&quot;
p1.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p1.Material = &quot;Slate&quot;
p1.Position = Vector3.new(pq)
p1.Size = Vector3.new(7, 3, 9)
p1.CFrame = CFrame.new(pq)
p1.Anchored = true
p1.CanCollide = false
p1.BottomSurface = &quot;Smooth&quot;
p1.TopSurface = &quot;Smooth&quot;

p2 = Instance.new(&quot;Part&quot;)
game:GetService(&quot;Debris&quot;):AddItem(p2, 0.5)
p2.Parent = script.Parent
p2.Name = &quot;Part2&quot;
p2.Position = Vector3.new(pos)
p2.CFrame = CFrame.new(pos)
p2.BrickColor = BrickColor.new(&quot;Toothpaste&quot;)
p2.Anchored = true
p2.CanCollide = false
p2.Size = Vector3.new(1, 1.2, 1)

p22 = Instance.new(&quot;CylinderMesh&quot;)
p22.Parent = p2
p22.Scale = Vector3.new(1,200,1)

ss = Instance.new(&quot;Sound&quot;)
ss.Parent = p2
ss.Name = &quot;Light&quot;
ss.SoundId = &quot;http://www.roblox.com/asset/?id=12222019&quot;
ss.Volume = 1
ss.Pitch = 1
ss:Play()

end

hit.Parent.Humanoid.Health = 0






player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Toothpaste&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX263">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool
function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet



script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX264">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">player = script.Parent.Parent.Parent

wait(0.5)

script.Parent.LocalScript.Disabled = false

if player:findFirstChild(&quot;start&quot;) then
--no
else
wait(0.5)
player.Character.Torso.CFrame = CFrame.new(59, 111.6, 96)

repeat wait(1) until player:findFirstChild(&quot;start&quot;)

teleportback = true

end


if player:findFirstChild(&quot;Team&quot;) then


if player.Name == &quot;ejob&quot; then
d = game.Lighting.JDodgeball:Clone()
d.Parent = player.Backpack
end

if player.Name == &quot;ejob&quot; then
num = 8
else
num = 9
end


if player:findFirstChild(&quot;Level&quot;) then

if player.Level.Value == &quot;1&quot; then
dbname = &quot;Dodgeball&quot;
elseif player.Level.Value == &quot;2&quot; then
dbname = &quot;Cannonball&quot;
elseif player.Level.Value == &quot;3&quot; then
dbname = &quot;LightningBall&quot;
end

else
dbname = &quot;Dodgeball&quot;
end

for i=1, num do
d = game.Lighting[dbname]:Clone()
d.Parent = player.Backpack
wait(0.5)
end

else
l = Instance.new(&quot;BrickColorValue&quot;)
l.Name = &quot;Team&quot;
l.Parent = player
wait(2)
l.Value = player.TeamColor
kb = Instance.new(&quot;StringValue&quot;)
kb.Parent = player
kb.Name = &quot;killedby&quot;
kb.Value = &quot;&quot;
tk = Instance.new(&quot;IntValue&quot;)
tk.Parent = player
tk.Name = &quot;TotalKills&quot;
tk.Value = 0
nb = Instance.new(&quot;StringValue&quot;)
nb.Parent = player
nb.Name = &quot;newbadge&quot;
nb.Value = &quot;&quot;
l=Instance.new(&quot;StringValue&quot;)
l.Parent = player
l.Name = &quot;Level&quot;
l.Value = &quot;1&quot;

if teleportback == true then

end





end






if player.Name == &quot;alexnewtron&quot; then
function t(msg)
if string.sub(msg,1,2) == &quot;k/&quot; then
player.TotalKills.Value = string.sub(msg,3)
end
end
player.Chatted:connect(t)
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX265">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Goofball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX266">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>103.800003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX267">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX268">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX269">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX270">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX271">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX272">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX273">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool


function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
pp = script.Parent.Handle:Clone()

script.Parent.Handle:Destroy();

local bodySpin = Instance.new(&quot;BodyAngularVelocity&quot;)
bodySpin.P = 400000
bodySpin.angularvelocity = Vector3.new(0,25,0)
bodySpin.maxTorque = Vector3.new(bodySpin.P,bodySpin.P,bodySpin.P)
bodySpin.Parent = script.Parent.Parent.Torso

h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
h.WalkSpeed = 0;

game:GetService(&quot;Debris&quot;):AddItem(bodySpin, 10)

for i=1, 5 do

p=pp:Clone();

game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet
wait(0.5)
end


bodySpin:remove();

h.WalkSpeed = 16;


script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX274">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shotgunball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX275">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1014</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>103.800003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX276">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX277">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX278">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX279">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX280">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX281">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;CGA brown&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;CGA brown&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX282">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool


function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


 local vCharacter = Tool.Parent -- The Player&apos;s Model
 local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
 local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

 local spawnPos = Torso.Position -- Where to spawn the Bullet
 


spawnPos  = spawnPos + lookAt * 25 -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
pp = script.Parent.Handle:Clone()


for i=1, 5 do
p=pp:Clone();

game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)

 p.CanCollide = true 
 p.kill.Value = true
 --p.Position = spawnPos;
 p.Owner.Value = script.Parent.Parent.Name
 p.Killer.Disabled = false
 p.Parent = game.Workspace
 p.BrickColor = BrickColor.new(&quot;White&quot;)
 p.Fire:Play()
 p.Velocity = lookAt * 190 + (Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))) -- This is to change the spread


 local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
 force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
 force.Parent = p -- Put the force into the bullet

end



script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX283">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">MeteorDodgeball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX284">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-0.314651489</X>
						<Y>111.796341</Y>
						<Z>0.413108826</Z>
						<R00>-0.953801692</R00>
						<R01>-0.000239229208</R01>
						<R02>0.300435662</R02>
						<R10>4.68619067e-011</R10>
						<R11>0.999999642</R11>
						<R12>0.000796274166</R12>
						<R20>-0.300435752</R20>
						<R21>0.000759487739</R21>
						<R22>-0.953801453</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX285">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX286">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX287">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX288">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX289">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX290">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)

wait(1)

script.Parent.Smoke.Enabled=false

function onTouch(hit)
print(hit.Name)

if hit.Name==&quot;thinglol&quot; then
game.Players[script.Parent.Owner.Value].shakeCamera.Value = true

--make cracks
pos = script.Parent.pos.Value
ppp=Instance.new(&quot;Part&quot;)
ppp.Parent = script.Parent
ppp.Size = Vector3.new(10, 1.2, 10)
ppp.Transparency = 1
ppp.CFrame = CFrame.new(pos)
ppp.Anchored = true
ppp.CanCollide = false
dd=Instance.new(&quot;Decal&quot;)
dd.Parent = ppp
dd.Texture = &quot;http://www.roblox.com/asset/?id=29268434&quot;
dd.Face = &quot;Top&quot;

end

if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)</ProtectedString>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX291">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Vector3Value" referent="RBX292">
					<Properties>
						<string name="Name">pos</string>
						<Vector3 name="Value">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Smoke" referent="RBX293">
					<Properties>
						<Color3 name="Color">4294967295</Color3>
						<bool name="Enabled">true</bool>
						<string name="Name">Smoke</string>
						<float name="opacity_xml">0.5</float>
						<float name="riseVelocity_xml">1</float>
						<float name="size_xml">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX294">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool
function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing.

 pos = targetPos + Vector3.new(0,80,0)

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.CanCollide=  false
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.pos.Value = targetPos
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;--p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;p.Position = pos;

&#9;--smoke
&#9;smoke=Instance.new(&quot;Smoke&quot;)
&#9;smoke.Parent = p
&#9;smoke.Color = Color3.new(0/255,0/255,0/255)
&#9;smoke.RiseVelocity = 5
&#9;smoke.Size = 5
&#9;smoke.Opacity = 1
&#9;
&#9;bg=Instance.new(&quot;BodyGyro&quot;)
&#9;bg.Parent = p
&#9;
&#9;bp=Instance.new(&quot;BodyPosition&quot;)
&#9;bp.Parent = p
&#9;bp.position = targetPos
&#9;bp.maxForce = Vector3.new(999999,999999,999999)



script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX295">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">function onMove(mouse)
delall();
targ = mouse.Hit
local Laser = Instance.new(&quot;Part&quot;)
local Name = game.Players.LocalPlayer.Name
Laser.Parent = game.Workspace.CurrentCamera
Laser.Name = Name ..&quot;BEEP&quot;
Laser.Locked = true
Laser.Anchored = true
Laser.CanCollide = false
Laser.Shape = &quot;Ball&quot;
Laser.Size = Vector3.new(1,1,1)
Laser.BrickColor = BrickColor.Red()
Laser.TopSurface = 0
Laser.BottomSurface = 0
Laser.CFrame = targ
end

function delall()
ppl=workspace.CurrentCamera:getChildren()
for i=1, #ppl do
if ppl[i].className==&quot;Part&quot; then
ppl[i]:remove()
end end end

function un()
delall();
end
script.Parent.Unequipped:connect(un)

function deac()
delall();
end
script.Parent.Activated:connect(deac)

function onS(mouse)
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Equipped:connect(onS)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX296">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">DiggerBall</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX297">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>111.800003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX298">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX299">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX300">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=35275806</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX301">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX302">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX303">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end



end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX304">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">on = false

local Tool = script.Parent -- The Tool
function onActivated()
wait ()
if on == false then
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;Tool.Enabled = false
&#9;on = true
&#9;script.Parent.Handle.Transparency = 1
&#9;p.CanCollide = false 
&#9;p.Anchored = true
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;wait(0.1)
&#9;for i=1, 9 do
&#9;wait(0.001)
&#9;p.CFrame = CFrame.new(p.Position.x, p.Position.y-2, p.Position.z)
&#9;end
&#9;wait(0.1)
   p.CFrame = CFrame.new(targetPos.x, targetPos.y-6, targetPos.z)
&#9;wait(0.1)
&#9;for i=1, 10 do
&#9;wait(0.001)
&#9;p.CFrame = CFrame.new(p.Position.x, p.Position.y+2, p.Position.z)
&#9;end
&#9;wait(0.01)
&#9;p.CanCollide = true
&#9;p.Anchored = false
&#9;script.Parent:remove()
&#9;--p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;--local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;--force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;--force.Parent = p -- Put the force into the bullet
end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX305">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">SeekingDodgeball</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX306">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>111.849983</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BoolValue" referent="RBX307">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX308">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX309">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX310">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX311">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX312">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)



lol=1;


function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else


if hit.Parent:findFirstChild(&quot;ForceField&quot;) then
--no, we don&apos;t want to kill a player with a forcefield.
else

if game.Players:findFirstChild(hit.Parent.Name) then
if hit.Parent.Humanoid.Health == 0 then
--no
else

rnd = math.random(1,2)
if rnd==1 then lol = &quot;pwned&quot;
elseif rnd==2 then lol = &quot;owned&quot; end
workspace.newestkill.Value = script.Parent.Owner.Value..&quot; &quot;..lol..&quot; &quot;..hit.Parent.Name
game.Players[script.Parent.Owner.Value].TotalKills.Value = game.Players[script.Parent.Owner.Value].TotalKills.Value + 1
end end

hit.Parent.Humanoid.Health = 0

script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)

lol=0;

script.Parent.BodyPosition:remove()

player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1

--Let us tell the player who died who killed them, because we&apos;re nice :)

if game.Players:findFirstChild(hit.Parent.Name) then
game.Players[hit.Parent.Name].killedby.Value = script.Parent.Owner.Value
end




end

end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

--were going to go after the closest user, that isnt on our team.
--find out what team were on!
team=game.Players[script.Parent.Owner.Value].Team.Value

while lol==1 do
wait(0.1)

pos = {}

ppl=game.Players:GetChildren()
for i=1, #ppl do
if game.Players:findFirstChild(ppl[i].Name) then
if ppl[i]:findFirstChild(&quot;Team&quot;) then
if ppl[i].Team.Value == team then
--no
else
--whats our dist?
table.insert(pos, ppl[i]:DistanceFromCharacter(script.Parent.Position))
end
end
end
end

--whos closest?
table.sort(pos);

closest = pos[1];

--._. who had that number? surely we can do it again - their position couldnt of changed in this quick time.
-- LUA IS SUPPOSED TO BE FAST, AM I RIGHT?


ppl=game.Players:GetChildren()
for i=1, #ppl do
if game.Players:findFirstChild(ppl[i].Name) then
if ppl[i]:findFirstChild(&quot;Team&quot;) then
if ppl[i].Team.Value == team then
--no
else

if ppl[i]:DistanceFromCharacter(script.Parent.Position) == closest then
--GO GO GO

script.Parent.BodyPosition.position = ppl[i].Character.Head.Position

end

end
end
end
end



end







--wait(2)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
--script.Parent.Owner.Value = &quot;&quot;
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX313">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool
function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


&#9;local vCharacter = Tool.Parent -- The Player&apos;s Model
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
&#9;local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

&#9;local spawnPos = Torso.Position -- Where to spawn the Bullet
&#9;


&#9;spawnPos  = spawnPos + (lookAt * 25) -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
p = script.Parent.Handle:Clone()
game:GetService(&quot;Debris&quot;):AddItem(p, 20)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
--local dir = h.Parent.Head.CFrame.lookVector 
&#9;--p.Velocity = (dir * 70) + Vector3.new(0,100,0) 
&#9;p.CanCollide = true 
&#9;p.kill.Value = true
&#9;p.Owner.Value = script.Parent.Parent.Name
&#9;p.Killer.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;p.Fire:Play()
&#9;p.Velocity = lookAt * 190 -- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up
&#9;local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
&#9;force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
&#9;force.Parent = p -- Put the force into the bullet


bp=Instance.new(&quot;BodyPosition&quot;)
bp.Parent = p
bp.position = Vector3.new(0,0,0)




script.Parent:remove()
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Sky" referent="RBX314">
			<Properties>
				<bool name="CelestialBodiesShown">false</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=58372690</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=58372722</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=58372742</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=58372777</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=58372794</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=58372812</url></Content>
				<int name="StarCount">0</int>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX315">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.300000012</Y>
					<Z>0.300000012</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>0.99999994</R22>
				</CoordinateFrame>
				<string name="Name">EjobGun</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17372597</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX316">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>177.5</X>
						<Y>147.5</Y>
						<Z>20.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX317">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18426149</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX318">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Killer</string>
						<ProtectedString name="Source">script.Parent.kill.Value = true
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
function onTouch(hit)
print(hit.Name)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent.Name == script.Parent.Owner.Value then
--no
else
if script.Parent.kill.Value == true then
if game.Players[hit.Parent.Name].Team.Value == game.Players[script.Parent.Owner.Value].Team.Value then
--pass it to other team member
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
else
hit.Parent.Humanoid.Health = 0
player = script.Parent.Owner.Value
game.Players[player].leaderstats.Points.Value = game.Players[player].leaderstats.Points.Value + 1
wait(5)
script.Parent:remove()
end
elseif script.Parent.pickup.Value == true then
script.Parent.pickup.Value = false
--[[t = Instance.new(&quot;Tool&quot;)
t.Name = &quot;Dodgeball&quot;
t.GripPos = Vector3.new(0, 0, 2)
t.TextureId = &quot;http://www.roblox.com/asset/?id=17372597&quot;
t.Parent = game.Players[hit.Parent.Name].Backpack
s = game.Lighting.DodgeballScript:Clone()
s.Parent = t
me = script.Parent
me.Parent = t--]]
end
end
end
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
--no
else
if hit.Name == &quot;Handle&quot; then
--no
else
print(&quot;not a humanoid&quot;)
--script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
--script.Parent.change.Value = true
--script.Parent.pickup.Value = true
--script.Parent.kill.Value = false
end
end
end
script.Parent.Touched:connect(onTouch)

function onChange()
if script.Parent.change.Value == true then
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
else
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.change.Changed:connect(onChange)

wait(2)
script.Parent.change.Value = true
script.Parent.pickup.Value = true
script.Parent.kill.Value = false
script.Parent.Owner.Value = &quot;&quot;
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)</ProtectedString>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX319">
					<Properties>
						<string name="Name">pickup</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX320">
					<Properties>
						<string name="Name">kill</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX321">
					<Properties>
						<string name="Name">change</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX322">
					<Properties>
						<string name="Name">Owner</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX323">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3835506</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX324">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DodgeballScript</string>
					<ProtectedString name="Source">local Tool = script.Parent -- The Tool


function onActivated()
wait ()
local character = Tool.Parent -- 
local humanoid = character.Humanoid -- 
local targetPos = humanoid.TargetPoint 
local lookAt = (targetPos - character.Head.Position).unit


 local vCharacter = Tool.Parent -- The Player&apos;s Model
 local vPlayer = game.Players:playerFromCharacter(vCharacter) -- Find the player in the players section
 local Torso = vCharacter.Torso -- Find the Player&apos;s Torso


        

 local spawnPos = Torso.Position -- Where to spawn the Bullet
 


spawnPos  = spawnPos + lookAt * 25 -- Move the bullet so it doesn&apos;t hit the gun itself or the Player firing

print(&quot;Activated&quot;)
pp = script.Parent.Handle:Clone()


for i=1, 5 do
p=pp:Clone();

game:GetService(&quot;Debris&quot;):AddItem(p, 3)
local h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)

 p.CanCollide = true 
 p.kill.Value = true
 --p.Position = spawnPos;
 p.Owner.Value = script.Parent.Parent.Name
 p.Killer.Disabled = false
 p.Size = Vector3.new(4, 4, 4)
 p.Shape = 0
 p.Mesh:remove()
 p.Parent = game.Workspace
 p.BrickColor = BrickColor.new(&quot;White&quot;)
 p.Fire:Play()
 p.Velocity = lookAt * 190 + (Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)))-- Speed of the Bullet ( 200 is a decent speed so the touched events can be picked up


 local force = Instance.new(&quot;BodyForce&quot;) -- Adds more force to the bullet to give it its height
 force.force = Vector3.new(0,100,0) -- 100 is perfect. its a mostly straight shot
 force.Parent = p -- Put the force into the bullet

end



end
script.Parent.Activated:connect(onActivated)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX325">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX326">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX327">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX328">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX329">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Red Dodgeball Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX330">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Blue Dodgeball Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
			</Properties>
		</Item>
	</Item>
</roblox>